| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +4 |
| CHA | 12 | +1 | +1 |
Dwarven Resilience. The guard has Advantage on saving throws it makes to avoid or end the Poisoned condition.
Infernal Plate. The guard has Advantage on saving throws against effects that would forcibly move it or knock it Prone.
Implacable Discipline. The guard has Advantage on saving throws it makes to avoid or end the Frightened condition. While within 10 feet of at least one allied Chaos Dwarf, the guard has Advantage on ability checks and saving throws made to avoid being moved against its will.
Unyielding Advance. The guard ignores nonmagical Difficult Terrain composed of rubble, loose stone, or ash.
Multiattack. The guard makes two Infernal Axe attacks.
Infernal Axe. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage plus 3 (1d6) Fire damage.
Black-Powder Blunderbuss (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 27 (6d8) Piercing damage. Success: Half damage. Each creature within 5 feet of the guard makes this saving throw with Disadvantage.
Shielding Advance. The guard moves up to 10 feet without provoking Opportunity Attacks. Until the start of its next turn, the guard gains a +2 bonus to AC against the first melee attack that hits it.
Punishing Riposte. Trigger: A creature within 5 feet misses the guard with a melee attack. Response: The guard makes one Infernal Axe attack against that creature.
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