Huge Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 189 (14d12 + 98)
Speed 40 ft., burrow 40 ft.
STR
25 (+7)
DEX
9 (-1)
CON
24 (+7)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +11, CON +11
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Thunderous Stomp (Recharge 6). The elemental stomps and creates a wave of thunder force. Each creature within 30 feet of it must make a DC 19 Constitution saving throw. On a failed save, a creature takes 36 (8d8) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Description

 

 

Habitat: Underdark

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