Large Monstrosity, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 98 (16d10 + 10)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +10, DEX +10, CON +9
Damage Resistances Acid, Necrotic, Poison
Senses Passive Perception 13
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Monstrous: Any creature within 15ft of the slayer must make a WIS saving throw (DC 14) or be frightened for 2 minutes. A creature who has succeeded this saving throw is never affected by Monstrous a second time

Corpse Ravager: If a target’s HP is reduced to zero, the amount of damage that exceeds zero, the slayer is healed for that same amount.

 Monstrous Vigor: If any HP regenerated by Corpse Ravager exceeds the slayer’s maximum HP, it is instead turned into temporary hit points for the slayer.

Bhaal’s Favor: Once, if the slayer’s HP is reduced to zero, it regenerates 5d8 HP.

Actions

Slay:  Melee Attack. +8 to hit, reach 5ft, one target. Hit: 26 (3d10+4) slashing damage. If the target is Medium or smaller, they take an extra 5 slashing damage.

Multiattack: Melee Attack. +10 to hit, reach 5ft, one target. Hit: 64 (8d10+9) slashing damage. If the target’s HP is reduced to 0, the target’s corpse is consumed, and the slayer is healed for 15 HP.

Sumptuous Bloodbath: Melee Attack. +10 to hit, reach 5ft, one target. Hit: 43 (6d10+2) slashing damage. The target must make a CON saving throw, and if succeeded, they take half damage from Sumptuous Bloodbath.

Let The Slaughter Begin: All creatures in a 40ft radius are forced to make a CON saving throw (DC 19), or become stunned. All creatures in the 40ft radius also all take 1d8 necrotic damage. All damage taken this way heals the slayer the same amount. Any excess hp is turned into temporary hit points.

Bonus Actions

Relentless Lunge: Jump up to 80ft in any direction. Wherever you land, all creatures in a ten foot circle are prone and take 10 bludgeoning damage.

Legendary Actions

This slayer can take 3 legendary actions, and only one per turn. It can use a legendary action during its turn costing an action, and a bonus action. It can only use either a legendary or mythic action during a turn.

Sumptuous Bloodbath: use the attack Sumptuous Bloodbath.

Mythic Actions

This slayer can take 2 mythic actions, but only one per turn. It can use a mythic action during its turn, costing an action, and a bonus action. You can only use either a legendary or a mythic action during a turn.

Let The Slaughter Begin: use the attack Let The Slaughter Begin.

Description

LET THE SLAUGHTER BEGIN!!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

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