Armor Class
18
natural
Hit Points
120
(2d20 + 30)
Speed
50 ft.
STR
20
(+5)
DEX
16
(+3)
CON
12
(+1)
INT
14
(+2)
WIS
15
(+2)
CHA
5
(-3)
Saving Throws
STR +8
Skills
Intimidation +25
Damage Immunities
Acid, Bludgeoning, Fire
Condition Immunities
Blinded, Deafened, Frightened
Senses
Darkvision, Passive Perception 18
Languages
Abyssal
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Guardian of hell . If the baron of hell is near a portal to hell or the abyss it gains a attack bonus of 5
Greater Slam . Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 15 (3d10+5) [bludgeoning] damage.
Greater Green Fire Ball. RangedWeapon Attack: +12 to hit, range 30/40 ft., 1 target. Hit: 16(1d12 + 6) [fire damage] damage.
Reactions
Demonic scream . when the baron of hell dies the players instantly get frighted for 1 minute.
Description
A stronger type of the hell knight but it is red and guards the gate way to hell and the abyss.
Comments