Large Fiend (Demon), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 125 (16d10 + 45)
Speed 80 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
9 (-1)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws CON +9
Skills Intimidation +10
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120, Passive Perception 12
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The cacodemon has advantage on saving throws against spells and other magical effects.

Mesmerizing Eye. Any creature within a 60ft cone of the demon's line of sight must make a DC 14 Wisdom saving throw or be charmed by the demon. While charmed in this way, the affected creature is considered stunned, cannot take actions or reactions, and has its movement speed reduced to zero. The affected creature can repeat its saving throw at the end of each of its turns or if it takes damage to end the effect. One a creature successfully saves against this ability, that creature is immune to this effect for 24 hours.

Actions

Multiattack. The cacodemon can make two bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 19 (3d10 + 4) piercing damage. 

Spew Bile. Ranged Weapon Attack: +9 to hit, range 30/90 ft., 1 target. Hit: 25 (4d10 + 5) acid damage. When a target it hit by this attack, they have their movement speed reduced by half until the start of the cacodemon's next turn.

 Vomit Spray. Any creature within a 15ft cone of the cacodemon must make a DC 17 Dexterity saving throw. Creatures that fail the saving throw take 8d6 acid damage and have their movement reduced by half until the start of the cacodemon's next turn. Creatures that succeed the saving throw take half as much damage and do not have their movement speed affected.

Description

The cacodemon is a large spherical demon that somewhat resembles a beholder. It has one central eye and an enormous gaping mouth filled with jagged teeth. They have multiple, shriveled arms that extend from their round bodies, but have no legs and move through levitation.

These loathsome monsters are not very intelligent and are often employed as sentries in the domains of more powerful demons.

Wakarutoshi

Comments

Posts Quoted:
Reply
Clear All Quotes