Medium Humanoid (Any Race), Any Alignment
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Skills History +2, Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Haggler: Has advantage on Persuasion or Insight checks made when negotiating prices and picking out deliberate lies when trying to sell faulty goods.

Vendor's Eye: You choose an object within 10ft. of you, you learn its properties and what its uses are, and If the item was created or duplicated by a low level spell.

Actions

Dagger: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) Piercing damage.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

outlaw_c137

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