AC
15
Initiative
+1 (11)
HP
200
(4d10 + 4)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 11 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Skills
Perception +4
Senses
Blindsight Within 10 Feet, Darkvision 60 ft.; Passive Perception 14
Languages
Goblin, Worg
CR
1/2 (XP 100; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Paralyzing Howl (Recharge 4). The Blackwood Worg unleashes a terrifying howl. Each creature within 30 feet of the worg must succeed on a DC 13 Wisdom saving throw or have the Paralyzed condition for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Effect ends immediately if a creature using the help action on you within 5 feet.
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