Grappler. The kangaroo can use a bonus action to grapple a creature. While grappling a medium, large, or huge creature, the kangaroo has advantage on attacks against that creature.
Standing Leap. The kangaroo's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The kangaroo makes two attacks.
Foot. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage.
Description
Like their smaller counterparts, giant kangaroos are excellent jumpers. While they are fast enough to avoid most unwanted conflict, they can defend themselves by grappling and pummeling their enemy with kicks. As good swimmers they may lure attacks into water and try to hold them under to drown them.
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