Medium Swarm of Medium or Small humanoids, Neutral
Armor Class 13 Leather
Hit Points 300 (12d12)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Gear Short sword and Shields
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Stand To: 2 times per long rest this unit can regain morale based on the commander assigned to them.

 

Actions

Attack: After chosing a combat stance the Militia unit attacks 2 times. On a hit they add what ever their stance adds then 2D10+5 damage

 Combat Stance

Shield Wall: The Bree Militia form a shield wall, roll a D12, the number rolled is added to AC and Subtracted from attack

Charge: The Bree Militia charges a taget within range, roll a D12, the number rolled is added to attack but subtracted from AC.

Balanced: Roll a D6, the number is added to either attack or AC but subtracted from the choice not chosen.

Bonus Actions

Inspire: 2 Per long rest a commander can inspire this Militia, Inspiring them cause them to regain the morale and continue to fight. Must have a Commander assigned to them to use.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A rag tag group of Bree citizens, young men in their prime, guards, and even the old have answered the call to defend Bree. For every 25 life lost the unit has a morale lost. Every 3 morale lost this unit breaks. when a unit breaks they fall back to the middle of Bree to defend the citizens.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Youppi_42

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