Armor Class
13
Natural Armor
Hit Points
34
(5d10 + 9)
Speed
20 ft., Swim 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
CON +6
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Frightened
Senses
Passive Perception 11
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Thick Skinned. Walrus' blubbery fat body insulates it from cold and protects it from physical attacks. +2 to AC
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Multiattack. The Walrus can make one Slap attack and one Tusk attack each turn or can Slam attack
Slap. Melee Weapon Attack: +7 to hit, reach 5 ft, 2 targets. Hit: 7 (1d8 + 5) Bludgeoning damage.
Tusk. Melee Weapon Attack: +7 to hit, range 5 ft, 1 target. Hit: 15 (4d6 + 5) Piercing damage.
Slam. Melee Weapon Attack: +7 to hit, range 5 ft, 1 target. Hit: 25 (4d8 + 5) Bludgeoning
Description
A large walrus trained for battle. Fearless and deadly.
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