Armor Class
23
Hit Points
9
(3d4)
Speed
16 ft., Climb 6 ft.
STR
10
(+0)
DEX
13
(+1)
CON
13
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
1
(-5)
Saving Throws
CHA −3
Damage Resistances
Cold, Piercing
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 18
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bladed Arm. Melee Weapon Attack: +5 to hit, reach 1.8 ft., three target. Hit: 5 (1d6 + 1) slashing damage.
Aggressor Crossbow. Ranged Weapon Attack: +2 to hit, range 4/30 ft., one target. Hit: 8 (1d6 + 1) piercing damage.
Shoulder Crossbow. Ranged Weapon Attack: +0 to hit, range 4/6 ft., one target. Hit: 2 (1d4 - 1) piercing damage.
Reactions
Description
The most massively produced BlackWing Automation, Aggressors are known for their extreme reliability in combat. The BlackWing Aggressors have shoulder mounted crossbows, and are much, much larger than scouts. Their only major weakness is the blindspot in their defences, within 1.8-4 ft, they are unable to attack.
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