Medium Or Small Beast, Neutral
Armor Class 13 natural
Hit Points 27 (6d6 + 6)
Speed 30 ft., Climb 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +10, WIS +8
Senses Passive Perception 12
Languages Understands Sylvan but cannot speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Four-Armed Climber. The Canopy Watcher has four arms and can climb while keeping its hands free. It has advantage on Strength and Dexterity checks made to climb or hold onto objects.

Prehensile Tail. Its tail can grasp small objects, hang from branches, and support its weight.

Master of the Canopy. The Canopy Watcher ignores nonmagical difficult terrain caused by vegetation and has advantage on Dexterity (Stealth) checks made in forests.

Mischievous Nature. The Canopy Watcher has a habit of stealing small unattended objects, especially shiny items, food, and trinkets.

Actions

Multiattack. The Canopy Watcher makes two Claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Fecal Toss (Recharge 5–6). The Canopy Watcher throws a ball of foul-smelling waste at a creature within 20 feet. The target must make a DC 13 Dexterity saving throw. On a failed save, the creature is covered in the foul substance and becomes distracted by the horrible stench. It has disadvantage on its next attack roll before the end of its next turn. On a successful save, the creature avoids the attack.

Tail Snare. Melee Weapon Attack: +5 to hit, reach 10 ft., one Small or Medium creature. Hit: The target is grappled (escape DC 13). The Canopy Watcher can only grapple one creature with its tail at a time.

Bonus Actions

Branching Leap. The Canopy Watcher jumps up to 20 feet to an unoccupied space it can see without provoking opportunity attacks.

Scamper Away. The Canopy Watcher takes the Disengage action.

Description

Canopy Watchers are small, intelligent woodland creatures known for their enormous eyes, curious personalities, and questionable hygiene. They live in groups high within ancient forest canopies, where they gather fruits, collect shiny objects, and play tricks on passing travelers. Despite their mischievous behavior, they are fiercely loyal once bonded with someone.

They are notorious for throwing their own feces at enemies when frightened, cornered, or simply annoyed. Some adventurers consider them disgusting pests, while others swear they make the finest companions imaginable.

kennoncolton

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