| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 13 | +1 | +1 |
| CHA | 18 | +4 | +4 |
Claw Slash. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (2d6+4) Slashing damage. Any 1 or 2 on a damage die is treated as a 3. Additionally, if an attack roll with Claw Slash misses the target, deal 4 Slashing damage to the target.
Leeching Strike. Melee Attack Roll: +7, reach Touch Hit: 7 (5d6) Cold damage. On a successful hit target can't take reactions until the end of its next turn. Additionally, until the end of its next turn the target's speed is reduced by 15 feet and the Coyle Warrior's speed is increased by 15 feet. The Coyle Warrior can only use this ability 1 time per day.
Taunting Step (Recharge 4–6). The Coyle Warrior teleports up to 30 feet to an unoccupied space it can see. Creatures within 5 ft. of the space the Coyle Warrior left must succeed on a DC 15 Wisdom save or have Disadvantage on attacks against creatures other than the Coyle Warrior until the start of its next turn.
Fast Healing. 2 times per day the Coyle Warrior regains 1d10+1 Hit Points
Vengeful Rebuke Upon taking damage, the Coyle Warrior issues a baleful howl. The target that damaged the Coyle Warrior makes a Dexterity saving throw, taking 2d10 Force damage on a failed save or half as much on a successful one.
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