AC
13
(Leather armor)
Initiative
+2 (12)
HP
10
(3d6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Skills
Intimidation +1, Survival +1
Senses
Darkvision 60ft; Passive Perception 9
Languages
Common, Goblin
CR
1 (XP 200; PB +2)
Traits
Bloodcrazed. While the Goblin is bloodied, it gains +1 to all attack rolls and damage rolls.
Aggressive. As a bonus action, the Goblin can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack. The Goblin makes two Handaxe attacks.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the Goblin hits a creature with this weapon and deals damage to the creature, it has Advantage on its next attack roll against that creature before the end of its next turn.
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