Small Humanoid (Goblinoid), Neutral Evil
AC 13 (Leather armor)    Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 8 −1 −1
Skills Intimidation +1, Survival +1
Senses Darkvision 60ft; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits

Bloodcrazed. While the Goblin is bloodied, it gains +1 to all attack rolls and damage rolls.

Aggressive. As a bonus action, the Goblin can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The Goblin makes two Handaxe attacks.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the Goblin hits a creature with this weapon and deals damage to the creature, it has Advantage on its next attack roll against that creature before the end of its next turn.

Monster Tags: Goblinoid

WarfareHydra

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