Large Monstrosity
Armor Class 15 Natural Armor
Hit Points 102 (12d10 + 36)
Speed 20 ft., Walk 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 120ft., Passive Perception 15
Languages Sylvan It can understand, but can not speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Prey

The Carrion Stag can remain perfectly motionless, appearing to be a dead or dying deer or a pile of rotting carcasses. A creature must succeed on a DC 15 Wisdom (Perception) check to recognize it as alive before approaching within 10 feet.

Carrion Stench

Any creature that starts its turn within 10 feet of the Carrion Stag must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful save, the creature is immune to this Carrion Stag's stench for 24 hours.

Unnatural Anatomy

The Carrion Stag ignores nonmagical difficult terrain created by undergrowth, roots, and rubble.

Blood-Scented Hunter

The Carrion Stag has advantage on Wisdom (Perception) and Wisdom (Survival) checks made to track creatures that are missing any of their hit points.

Actions

Multiattack

You make two attacks, choosing from Bite and Claw.

🦷 Bite

Melee Weapon Attack: Use your Wisdom modifier + your proficiency bonus to hit.

Hit: 2d6 + Strength modifier piercing damage.


🩸 Claw

Melee Weapon Attack: Use your Wisdom modifier + your proficiency bonus to hit.

Hit: 1d10 + Strength modifier slashing damage.

🦌 Antler Impalement

Recharge 5–6

Melee Weapon Attack: Use your Wisdom modifier + your proficiency bonus to hit.

Hit: 3d8 + Strength modifier piercing damage.

The target must succeed on a Strength saving throw against your spell save DC or be knocked prone.

👁️ Corpse Shriek

Once per Wild Shape

The grotesque stag carcass fused to your transformed body releases a horrifying supernatural scream.

Creatures of your choice within 30 feet that can hear you must make a Wisdom saving throw against your spell save DC.

Failure:

  • Takes 3d6 psychic damage
  • Becomes frightened until the end of its next turn

Success:

  • Takes half damage
  • Isn't frightened
Bonus Actions

Drag Away

The Carrion Stag can move up to half its speed while dragging a creature it has knocked prone or grappled, provided the creature is Large or smaller.

Reactions

Predatory Spasm

When a creature within 10 feet damages the Carrion Stag with a melee attack, the Stag can make one Claw attack against that creature.

Description

The druid's body twists violently. Antler-like bones erupt upward, limbs lengthen into unnatural proportions, and a grotesque stag-like carcass forms across their back. Despite its horrific appearance, this is still a creature of nature—just nature at its most merciless.

“The deer was already dead when it began to scream. Then the thing wearing it stood up.”

AlaraBlackfire737

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