AC
12
Initiative
+2 (12)
HP
9
(2d6 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Traits
Nimble Escape. The Hoodlum can take the Disengage or Hide action as a bonus action on each of its turns.
Swamp Stealth. The Hoodlum has advantage on Dexterity(Stealth) rolls when in a Swamp or similar environment.
Actions
Multiattack: The Hoodlum makes two Club attacks.
Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage. If the Hoodlum hits a creature with this weapon and deals damage to it, the Hoodlum can reduce the target's Speed by 10 feet until the start of its next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Comments