AC
14
Studded Leather
Initiative
+2 (12)
HP
13
(3d6 + 3)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 12 | +1 | +1 |
Skills
Performance +3, Stealth +6
Senses
Darkvision 60ft; Passive Perception 9
Languages
Common, Goblin
CR
1 (XP 200; PB +2)
Traits
Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Tuba Blow: The Goblin creates a burst of thunderous sound that can be heard up to 100 feet away. Each creature within a 15ft range, other than it, must succeed on a DC 13 Constitution saving throw or take 2d6 thunder damage.
Comments