Medium or Small Humanoid (Goblinoid), Neutral Evil
AC 14 Studded Leather    Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 12 +1 +1
Skills Performance +3, Stealth +6
Senses Darkvision 60ft; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits

Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Tuba Blow: The Goblin creates a burst of thunderous sound that can be heard up to 100 feet away. Each creature within a 15ft range, other than it, must succeed on a DC 13 Constitution saving throw or take 2d6 thunder damage.

Monster Tags: Goblinoid

WarfareHydra

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