Anti-magic Aura. Adrax The Bear (Dead-Zone Warrior) radiates a 60 ft sphere of Anti-Magic.
Preservance. When Adrax The Bear (Dead-Zone Warrior) falls below 100 hit points, the anti-magic field drop to 30 ft sphere granting Regeneration: at the start and end of its turn it regains 30 hit points.
Integrated Weapon System. Adrax The Bear (Dead-Zone Warrior) can use a bonus action to turn its arms into weapons its left arm can turn into a hand or a Maul and its right arm can transform into a hand or a Heavy Crossbow.
Battle Fury. as a bonus action on his turn Adrax The Bear (Dead-Zone Warrior) can make 2 additional attacks with either the maul arm, crossbow arm, or the Anti-magic strike, and gains immunity to [Bludgeoning], [Piercing], and [Slashing] [Damage], lasts for 5 minute's.
Unfailing Magic Detection. Adrax The Bear (Dead-Zone Warrior) can detect the presence of magic, a magic wielder or a magic item within a 3000 ft radius centred on Adrax The Bear (Dead-Zone Warrior).
Multi-Attack. Adrax The Bear (Dead-Zone Warrior) can make 4 attacks with its Anti-Magic strike, Maul Arm, or Crossbow arm.
Anti-Magic Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 8) [Bludgeoning] damage. If the target is a spell-caster the target must make a DC 25 [Constitution] saving throw, on a failed save the target loses 1 spell slot (the spell slots level is determined by 1d4) and takes 18 (5d6 + 3) [Psychic] damage, on a succsesful save the target takes 18 (5d6 + 3) [Psychic] damage.
Crossbow Arm. Ranged Weapon Attack: +19 to hit, range 100/400 ft., 3 targets. Hit: 28 (4d10 + 8) [Piercing] damage.
Maul Arm. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 20 (4d6 + 8) [Bludgeoning] damage.
Destroy Magic. Melee Weapon Attack: +16 to hit, reach 5 ft. 1 target, must be a spell-caster, on a hit the target must make a DC 27 [Constitution] saving throw, on a failed save the target loses its spell-casting ability and is knocked unconscious for 1d4-1 days minimum of 1 as Adrax The Bear (Dead-Zone Warrior), rips out a ball of multicoloured light out of the targets chest and destroys it, and only a wish spell can undo this effect, on a successful save the target takes 70 (20d6 + 10) [Psychic] damage and is knocked unconscious for 1d10+5 rounds.
Adrax The Bear (Dead-Zone Warrior) can take one of the following reactions, but can only use one per round of combat:
Anti-Magic Defence. Adrax The Bear (Dead-Zone Warrior) gains +6 to his Armor Class until the start of its next turn.
Attack. Adrax The Bear (Dead-Zone Warrior) can make a ranged or melee attack against any target within range.
Anti-Magic Barrage. All creatures within the Anti-Magic Sphere takes 20 (4D10) [Psychic] damage and any Spell-Casters must make a DC 25 [Constitution] saving throw, on a failed save the target loses 1 spell slot (the spell slots level is determined by 1d4) and takes 10 (2d10) [Psychic] damage, on a succsesful save the target takes an additional 10 (2d10) [Psychic] damage.
Description
Adrax The Bear (Dead-Zone Warrior) looks like he is a tall Dragonborn at first glance but with a DC 20 perception check you can tell his true nature that he is in fact a War-forged.
Previous Versions
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12/13/2019 3:22:52 AM
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0
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1
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1
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12/13/2019 3:26:34 AM
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0
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1
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1
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12/19/2019 8:32:44 AM
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21
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1
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1
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12/23/2019 8:58:36 AM
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5
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1
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2/17/2020 8:16:28 AM
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56
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3
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1.5
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