Huge Undead, Chaotic Evil
Armor Class 15
Hit Points 200 (15d12 + 60)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +10
Skills Athletics +9, Perception +4
Damage Vulnerabilities Radiant
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Frightened, Restrained
Senses Blindsight, Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The brute makes two fist attacks.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Head Collector. A vampire brute is an expert at collecting its favorite trophies— heads. Once it has pinned a foe, it can attempt to behead the victim with a single gut-wrenching rip of its claws. This attempt is made as part of the grapple check to maintain an existing pin, and if successful, deals 4d6+18 points of damage to the victim. If this damage is enough to bring the target below 0 hit points, the victim must succeed at a DC 15 strength save to resist having its head torn from its body, which results in instant death for most creatures.  If radiant damage is dealt to the brute the grapple is released.

 

Description

The vampire brute is a terrifying creature created by necromancy rituals using the skins of children and vampire thralls.  It stands nearly 12 feet tall and is a powerful creature that enjoys the hunt.  They often travel in packs which make them harder to kill based on how strong they are. 

Monster Tags: Misc Creature

Habitat: Forest

Sasfury

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