Tiny Undead, Neutral Evil
Armor Class 13
Hit Points 4 (1d4 + 2)
Speed 40 ft., Climb 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Strangle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage, and the hand attaches to the target’s neck. A target with a crawling hand attached cannot speak or cast spells with verbal components and takes Hit: 5 (1d4+3) bludgeoning damage at the start of each of the crawling hand’s turns. A crawling hand cannot otherwise attack while attached but can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach a crawling hand.

 

PrimeAmbitions

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