Large Construct, Unaligned
Armor Class 20 Natural
Hit Points 178 (17d12 + 68)
Speed 40 ft., Swim 25 ft.
STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +8, CON +8
Skills Athletics +12
Damage Resistances Cold, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Can’t speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

 

 

Actions

Multiattack: The Big Daddy makes 2 Slam attacks, a charge attack, or an attack with its given weapon.

Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (1d10 + 10) Bludgeoning damage.

Charge: Shove Attack: +4 to hit, reach 20 ft., 1 target. Hit: 10 (1d10 + 5) Bludgeoning damage + shoved 10ft. away.

Drill Arm. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target Hit: 30 (3d10 + 10) Piercing damage

Description

Bouncers are clad in a very distinct heavy diving suit, the entire torso of which is covered by a thick metal carapace. The head protrudes directly forward from the upper chest area and is encased in a hemispherical helmet studded with eight lit portholes. A large, fully-functional conical drill is attached to the right arm just forward of the elbow and is used for powerful melee attacks. The Bouncers get their name from their will to protect their bonded Little Sisters.

Monster Tags: construct

Habitat: CoastalUnderwater

Kyle_McQ

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