Large Beast
AC 16 Nautral    Initiative +3 (13)
HP 70 (7d10)
Speed 30 ft.
Mod Save
STR 16 +3 +8
DEX 10 +0 +2
CON 14 +2 +6
Mod Save
INT 8 −1 +0
WIS 8 −1 +0
CHA 6 −2 −2
Immunities Poisoned
Senses Passive Perception 12
Languages None
CR 4 (XP 1,100; PB +2)
Actions

Swing - +4 to hit, 1D8 of damage

Bonus Actions

Spit - Spit poison at the enemy. +4 to hit, DC-10 CON to avoid being poisoned. 1d6 damage.

Chomp - A free head chomps down on the enemy, grappling them on a hit. +4 to hit, 1d6 damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Vae_Verum

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