Large Elemental, Unaligned
AC 12 Padded Leather    Initiative +3 (13)
HP 13 (2d10 + 2)
Speed 40 ft., Swim 30 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 13 +1 +3
Mod Save
INT 6 −2 −2
WIS 5 −3 −3
CHA 10 +0 +0
Skills Acrobatics +5, Stealth +5
Gear Padded Leather Armor
Senses Blindsight 5 ft.; Passive Perception 10
Languages Aquan, Draconic Understands Common but does not speak it
CR 1/2 (XP 100; PB +2)
Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +1 to hit, reach 5 ft. Hit: 5(1d8 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Shuriken. Ranged Attack Roll:  +4 to hit, range 60/100 feet. Hit: 6(1d6 + 3) Piercing damage.

Rapier. Melee Attack Roll: +4 to hit, range 5 ft. Hit: 6(1d6 + 3) Slashing damage.

Bonus Actions

Sneak Attack (2-Day). The ninja teleports right behind a target within 30 feet, then can immediately make one rapier attack against them.

Smoke Bomb. The ninja teleports up to 50 feet in a cloud of smoke.

Description

This is a ninja crocodile from the Elemental plane of water. It was resurrected in the middle of its transformation from a crocodile to a fish ninja, causing a mutation.

Habitat: Planar (Elemental Plane of Water)Underwater

Treasure:  None

Rhegwood

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