| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +5 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 5 | −3 | −3 |
| CHA | 10 | +0 | +0 |
Hold Breath. The crocodile can hold its breath for 1 hour.
Bite. Melee Attack Roll: +1 to hit, reach 5 ft. Hit: 5(1d8 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Shuriken. Ranged Attack Roll: +4 to hit, range 60/100 feet. Hit: 6(1d6 + 3) Piercing damage.
Rapier. Melee Attack Roll: +4 to hit, range 5 ft. Hit: 6(1d6 + 3) Slashing damage.
Sneak Attack (2-Day). The ninja teleports right behind a target within 30 feet, then can immediately make one rapier attack against them.
Smoke Bomb. The ninja teleports up to 50 feet in a cloud of smoke.
Description
This is a ninja crocodile from the Elemental plane of water. It was resurrected in the middle of its transformation from a crocodile to a fish ninja, causing a mutation.
Comments