Gargantuan Giant, Chaotic Evil
Armor Class 20 (plate)
Hit Points 277 (16d12 + 85)
Speed 40 ft.
STR
26 (+8)
DEX
8 (-1)
CON
24 (+7)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +12, WIS +6, CHA +7
Skills Athletics +9, Perception +3
Damage Vulnerabilities Radiant
Damage Resistances Poison
Damage Immunities Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 15
Languages Abyssal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.

Shadow Bending. Cast Darkness as a bonus action

Weak Point. Hit the hole in its armour with radiant damage which will be doubled, that will cause it to make a blood curdling howling roar of agony. Also if it loses  over 5% of its health when the back of its nkess or attacked it will fall prone until it stands up on its turn.

Spellcasting. The giant is a spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The giant has the following warlock spells:

Cantrips (at will): Blade ward, Eldritch blast, Sword Burst

1st level (3 slots): Arms of Hadar, Armour of agathys, Witch bolt, Hellish rebuke

2nd level (2 slots): Hold person, Misty step, Shatter

3rd level (2 slots): Fear, Counterspell, Hunger of Hadar

 

Actions

Multiattack. The giant makes three flail attacks or two bow attacks.

Flail. Melee Weapon Attack: +9 to hit, reach 13 ft., one targets, 3d12+8 bludgeoning damage.

Bow. Ranged Weapon Attack: +9 to hit, range 60/450 ft, one target. 3d10+8 piercing damage.

Dark Soul Surge (Recharge 5-6). Ranged Attack: +9 to hit, range 150 ft, one target. 2d18+8 necrotic damage.

Empowered Flail (1 Action). Melee Weapon Attack: +9 to hit, reach 15 ft., three targets, 3d12+8 bludgeoning damage plus 1d12 necrotic damage.

Empowered Bow (1 Action). Ranged Weapon Attack: +9 to hit, range 80/500 ft, three targets. 3d10+6 piercing damage plus 1d12 necrotic damage.

Mind Shadow (1 Action). One creature within 100ft must make a DC 16 intelligence saving throw and become blinded for 1 minute if you fail or 1 psychic damage if you pass.

Abyssal Roar (1 Action). All creatures in a 50ft long and 10ft wide cone must make a DC 18 constitution saving throw and on failing takes 1d6+2 thunder damage and becomes deafened for 1 minute and on passing you become deafened for 1 turn. 

Frightful Presence. Each creature of the giant's choice that is within 120 feet of the giant and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the giant's Frightful Presence for the next 24 hours.

Reactions

Shield block. +6 AC for 1 turn.

Shield Bash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target, 2d12+8 bludgeoning damage.

Legendary Actions

The giant can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.

Detect. The giant makes a Wisdom (Perception) check.

Dark Magic. Cast a cantrip.

Greater Dark Magic (Costs 1 Action). Cast a 1st level spell without using a spell slot.

Dark Shell (Costs 2 Actions). The giant gains +6 AC and gains immunity to radiant damage for 1d4 turns and has a darkness spell cast, centered on it for the effects duration.

Dark Recovery (Costs 3 Actions). The giant uses the darkness within to repair its armour, regains 1d12+17 hit points.

Dark Recovery (Costs 4 Actions). The giant uses the darkness within to repair its armour, regains 1d12+17 hit points.

Dark Recovery (Costs 5 Actions). The giant uses the darkness within to repair its armour, regains 1d12+17 hit points.

Description

Armoured giants are powerful and terrifying creatures clad in massive sets of black and silver inlaid full plate armour with embossing of unknown dark creatures. They wield a massive wrist mounted shield and flail.

Glowing purple eyes are seen through the visor, and it bleeds yellow ichor. They have never been witnessed without their armour before, as they are believed to be abyssal warped giants.

However the older the giant gets the larger and more powerful they get signified by smoldering horns growing from the helmet and bone spikes from their back. 

But constant battle creates a crack in the armour form that leak smoke and seeps oily abyssal blackness but they also get more wrathful.

Monster Tags: Armorhumanoid

Habitat: ArcticMountain

Nioureux

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