Armor Class 22
Hit Points 304 (26d10)
Speed 25 ft.
STR
22 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
18 (+4)
WIS
27 (+8)
CHA
15 (+2)
Saving Throws STR +9, CON +9, WIS +11
Skills Athletics +9, Intimidation +11, Perception +11
Damage Vulnerabilities Thunder
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Lightning
Gear Ol´Mary and Calypso
Senses Darkvision, Passive Perception 25
Languages Common, Common Sign Language, Draconic, Giant, Gnomish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fear Aura. Will go first in combat no matter what

Water Breathing. he cant drown

 

Actions

Punch. He throws a punch doing 3d8+6 bludgeoning with +8 to hit

Ol´Mary. He takes aim and fires a shot from Ol´Mary doing 3d10 piercing plus 1d8 fire damage with +4 to hit

Molten Core. Arvok unleshes the molten power of his inner core pushing EVERYTHING around him back 20 feet and doing 4d6 fire damage with DC17 CON

Calypso. Swigs his mighty Cutlass Calypso twice, doing 2d6+6 Necrotic plus 1d6 slashing with +8 to hit

Bonus Actions

Bottle o' Rum!. Takes a swig of rum healing 5d6

Reactions

"Nice Try". Can attempt to grapple a creature that makes a melee attack and misses

Description

this mf is ment to be hard

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Any

pekkabot10

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