Fear Aura. Will go first in combat no matter what
Water Breathing. he cant drown
Punch. He throws a punch doing 3d8+6 bludgeoning with +8 to hit
Ol´Mary. He takes aim and fires a shot from Ol´Mary doing 3d10 piercing plus 1d8 fire damage with +4 to hit
Molten Core. Arvok unleshes the molten power of his inner core pushing EVERYTHING around him back 20 feet and doing 4d6 fire damage with DC17 CON
Calypso. Swigs his mighty Cutlass Calypso twice, doing 2d6+6 Necrotic plus 1d6 slashing with +8 to hit
Bottle o' Rum!. Takes a swig of rum healing 5d6
"Nice Try". Can attempt to grapple a creature that makes a melee attack and misses
Description
this mf is ment to be hard
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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