Feasts on Fear. While Urkus isn’t incapacitated, he deals 4 extra damage for every creature within 40 ft.that is frightened of him whenever he hits with a melee weapon attack. This extra damage is of the same type as the weapon’s damage type.
Innate Spellcasting. Urkus’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can cast the following spells, requiring no material components:
3/day each: Command, Id Insinuation (UA), Mage Armor
2/day each: Ray of Enfeeblement, Scorching Ray
At Will: Eldritch Blast
Special Equipment. Urkus wields Asgorath's Neutrality and wears a suit of Hunters Order Plate. The armor gives Urkus advantage on ability checks and saving throws made to avoid or end the grappled condition on him.
Multiattack. Urkus uses his Roar of Fears, then makes three weapon attacks. Urkus can make one additional weapon attack for each creature that is frightened of him.
Asgorath's Neutrality (Great Sword). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 10) slashing damage, or 32 (5d8 + 10) slashing damage when used with two hands, plus 9 (2d8) cold or lightning damage. If the target is a creature and Urkus rolls a 20 on the attack roll, the creature must make a DC 17 Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. A creature restrained in this way must repeat the Constitution saving throw at the end of each of its turns. If it successfully makes that save three times, the effect ends for it, and it stops being restrained. If it fails its saves three times, it is turned into a solid mixture of platinum and obsidian and subjected to the petrified condition for 24 hours, or until greater restoration, remove curse. On a successful save, the creature isn't affected.
Beastly Claws. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Divine Breath (Recharges 4-6). Urkus exhales a straight beam of condensed radiant energy in a line that is 30-feet long and 5-feet wide. each creature in that line must succeed on a DC 17 Dexterity saving throw or take 24 (7d6) radiant damage
Roar of Fears. Urkus roars and each creature of Urkus' choice that is within 40 feet of him and can see or hear him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Hybrid Transformation. Urkus can transform into his hybrid form for 24 hours or until he falls unconscious, dies, or reverts to his original form as an action. While in his hybrid form, he has advantage on Strength checks and saving throws, he deals 5 additional damage with his melee attacks, he gains resistance to bludgeoning, piercing, slashing from non-magical attacks that aren't silvered, and he has vulnerability to silvered weapons
Description
Urkus The Lost is a dragonborn champion of Asgorath. Urkus believes he can end the sorrows of the world if he finds a way to permanently bring Asgorath back to the material plane that he had created.
In battle, Urkus often uses command or Ray of Enfeeblement to gain the edge he needs to take on his prey. If a fight shifts out of his favor, he uses the Mage Armor so he can stay in a fight for as long as possible.
If Urkus is up against more than one enemy, he orders the Gul or Ixen to attack and take care of what he cant. Urkus can also use a bonus action to call forth the powers of Asgorath to use the primordial's breath weapon.
Previous Versions
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