| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 8 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
gem of animation. if you do 85 damage in 1 turn it will die immediately
a big strong monster. advantage any strength saving throws
ability of elements. made from metal have a plus 5 to ac and resistance to slashing damage made of rock a plus 2 to str and con with every attack doing 10 more damage made of water gets a minus 5 to strength but a plus 5 to dexterity and wisdom and resistance to fire damage made of dirt gets a minus 5 to strength but a plus 5 to dexterity also if near dirt can absorb the dirt and becomes gargantuan made of fire all fire damage done ads health equal to damage made of air gets a minus 10 to strength but a plus 10 to dexterity made of corpse healing damages him and minus 10 hp but when someone sees him they have to succeed a con throw or they will be vomiting not allowing main actions.
punch. Melee Weapon Attack: +7 to hit, reach 10 ft circle., any one in the 10 foot reach targets. Hit: 55 (1d100 + 5) [bludgening] damage.
blast. Melee Weapon Attack: +9 to hit, reach 10 ft circle., any one in the 10 foot reach targets. Hit: 80 (10d12 + 8) [radiant] damage.
gem ray. Ranged Weapon Attack: +5 to hit, range 20/150 ft., 1 target. Hit: 53 (12d8 + 1) [fire] damage.
bull riding. if grappled by something that is any smaller than him you get launched 15 feet away and will be taking 2d6 bludgening damage
Description
this comes with a magic item so look at that after this state block. this a monster controlled by the animating gem but you can find it in a dungeon and please use the magic item but this has many different variations of this monster that you choose from in traits
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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