Armor Class
13
Natural
Hit Points
56
(56d8)
Speed
120 ft.
STR
14
(+2)
DEX
26
(+8)
CON
10
(+0)
INT
5
(-3)
WIS
25
(+7)
CHA
3
(-4)
Saving Throws
DEX +11
Skills
Acrobatics +20
Damage Vulnerabilities
Fire, Lightning
Damage Resistances
Acid, Poison
Damage Immunities
Necrotic, Psychic
Senses
Tremorsense Passive perception, the creature is blind beyond this range, 120ft tremor sense 20ft truesight, Passive Perception 17
Languages
Abyssal
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Hiveminded Immune to psychic damage and
any conditions related to the mind.
Mold Body Has a body capable of
transforming itself, almost slime-ish. Can
assimilate other corrupted creatures, as a
method of transport and charging.
Actions
Stampede Melee Weapon Attack: +11 to hit,
reach 5 ft., line. Hit: 22 (3d8+8) Bludgeoning
damage.
Charge Melee Weapon Attack: +11 to hit,
reach 45 ft., one creature. Hit: 13 (2d4+8)
Bludgeoning damage.
Fearsome Ram Melee Weapon Attack: +11
to hit, reach 5 ft., one target. Hit: 22 (4d6+8)
Necrotic damage. Sacrifices the Charger,
double damage against structures.
Reactions
Legendary Actions
Description
Lair and Lair Actions
Comments