Medium Aberration, Neutral
Armor Class 13 Natural
Hit Points 56 (56d8)
Speed 120 ft.
STR
14 (+2)
DEX
26 (+8)
CON
10 (+0)
INT
5 (-3)
WIS
25 (+7)
CHA
3 (-4)
Saving Throws DEX +11
Skills Acrobatics +20
Damage Vulnerabilities Fire, Lightning
Damage Resistances Acid, Poison
Damage Immunities Necrotic, Psychic
Senses Tremorsense Passive perception, the creature is blind beyond this range, 120ft tremor sense 20ft truesight, Passive Perception 17
Languages Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hiveminded Immune to psychic damage and
any conditions related to the mind.


Mold Body Has a body capable of
transforming itself, almost slime-ish. Can
assimilate other corrupted creatures, as a
method of transport and charging.

Actions

Stampede Melee Weapon Attack: +11 to hit,
reach 5 ft., line. Hit: 22 (3d8+8) Bludgeoning
damage.


Charge Melee Weapon Attack: +11 to hit,
reach 45 ft., one creature. Hit: 13 (2d4+8)
Bludgeoning damage.


Fearsome Ram Melee Weapon Attack: +11
to hit, reach 5 ft., one target. Hit: 22 (4d6+8)
Necrotic damage. Sacrifices the Charger,
double damage against structures.

 
Reactions

 

 
Legendary Actions

 

 

Description

 

 

Lair and Lair Actions

 

 

Sappy

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