Athletic Prowess. The dragon has advantages on checks against athletics and acrobatics, as its body is able to move very quickly with skill and without hesitation.
Transparent. These dragons have a body mostly consisting of water like coffee, allowing them to easily hide in plain sight, allowing the dragon to have proficiency in stealth at expert level.
Heated Body. The dragon can fluctuate its body heat, allowing the dragon to damage a hostile enemy when in contact. any enemy the dragon is in contact with (5 feet or grappled) takes an aditional 3 (1d6) fire damage on the start of each turn it is in contact with the dragon.
Iced Harden. The dragon can freeze its watery body, allowing it to expand and harden slightly, preventing some movement (from 40 feet to 20 feet), but will begin to freeze enemies within contact (5 feet) as well as doubling damage for one attack per 2 turns. This effect lasts for 1 minute, until unconscious or use of breath attack. This also grants the dragon witha temporary +3 AC.
Aura of Alertness. Creatures within contact (or 5 feet) of the dragon have advantage on Dexterity saves. The dragon and any creature under this ability also cannot magically be put to sleep. This is suppressed if the dragon is under the influence of a slow spell or unconscious.
Innate Spell Casting. The dragon can innately cast the spell haste once per day without materials, as well as Hellish rebuke as a reaction once per long rest without materials.
Grapple. As a bonus action, the dragon can attempt to grapple an enemy with its long body. The enemy must make a strength save (15) in order to remove the small dragon. Twice per long rest.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage. On a 5-6 roll (1d6) the snake can inject coffee into the targeted area of the enemy (poison) dealing 3 (1d6) poison damage at the begining their next turn and 3 turns after first, only able to do this twice per long rest.
Tail Punch. Melee Punch Attack. +4 to hit, reach 10 ft., multi target (within range). Hit 7 bludgeoning damage. The dragon can use its long tail like body to attack enemies within range.
Breath Weapon. The dragon exhales a ridiculous amount of scolding coffee in a 15 foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save and half as much on a successful save. Any creature that fails the saving throw also is effected by the spell haste (if able) until they roll a 5 or 6 (1d6) after their turn.
Grapple. As a reaction (if they had not done so in their turn), the dragon can attempt to grapple an enemy (with advantage) with its long body. The enemy must make a strength save (15) in order to remove the small dragon. Twice per long rest.
Description
This small, snake-like dragon is mostly made of concentrated watery coffee, which strongly smells of black coffee. These creatures are incredibly strong willed, like their blend. In order to be friendly with them you must be incredibly trust worthy to the dragon. Their long, slick and slightly opaque body is very strong, like a snakes, allowing it to be incredibly useful. unlike other breeds of coffee dragons, this breeds power of alertness is very strong, along with its coffee breath weapons. This also allows for these beasts to have an innate ability to use fire spells and damage, as most of their body is made of strong black coffee, however the breed can also temporarily use ice as a method for defence.
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