Armor Class
12
Hit Points
28
(4d8 + 12)
Speed
30 ft.
STR
15
(+2)
DEX
18
(+4)
CON
13
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
STR +4, DEX +6
Skills
Persuasion +5
Senses
Passive Perception 13
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Enflame. Capturer lights their whip on fire making whip deal an extra 1d8 fire damage.
Shocker. Capturer sends lightning down their whip. When whip hits a target they must succeed on a DC12 con saving throw or else the target gets stunned.
Whip. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2).
Comments