Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: Fog cloud, mending, resistance, resistance, resistance, resistance, resistance, resistance
5/day each: Jump, divine smite
4/day each: Cure wounds
2/day each: chromatic orb, absorb elements
1/day each: Detect magic, unseen servant, protection from good and evil, create or destroy water
Multiattack. The giant makes two attacks with his longsword or a longsword attack plus a spell .
Longsword: 12d6 slashing + 5 bludgeoning= 36 slashing + 5 bludgeoning
Spells: chromatic orb
Dynamite: Throws out 8 groups of 8 sticks of bound dynamite so 8 groups of 10d6 dynamite. This can be thrown in 50/150
Spells: Jump, Divine smite, Detect magic, Cure wounds
As a reaction you can throw out the dynamite bundle and cast one spell
Spells: Reaction times 5 or absorb elements
Can cast all spells in a single attack once per combat encounter
Can cast all protection spells 1 legendary action point ( 4/4 )
You regain 1 legendary action point per turn
You start the fight at 1/4 legendary action point
Description
Born in the underground the Caliste tribe flourishes in the vast cavern they have created over the years. Breneth the wonderful was just a child when his home was raided by the hobgoblins and the army of bugbears Breneth had fled his home in search of a new home. Over the years he found a mountain peak that no creature would dare come attack him. In this place he learned the way of magic until he swore he was ready. He went back to his old home or what was left of the home at least, as he stares at the crater that was caused by the hobgoblins dynamite blowing the supports that held this tavern up causing it to crush under itself. As Breneth the great stares at his old home he remembers why he came here. He searches for months to find the goblins lair. He finds the tattered remains of a goblin settlement, he stops by the settlement seeing if there are any survivors of whatever could have happened. He finds a goblin laying under a pile of rubble, Breneth can't control his emotions and goes into a frenzy he cuts through the goblins head with his longsword. But after Breneth does this he starts to cry out before thinking about what his mother also told him. "Even if the people you encounter have done something bad don't retaliate with the anger you feel for what they did. Instead understand why they did what they did and see the side of the story that others may miss." As he remembers this he cast revivify on the goblin but he has never cast the spell. As the effects take wear on his body he sees the goblin coming back to life. The last thing Breneth sees is the goblin reaching out their hand. Breneth awakens sometime in near future. Breneth wonders what has happened he dosen't see the goblin anymore so the spell must have worked. Breneth wonders how he is alive, he searches through the lands wondering who saved him from the experimental spell he used. Breneth wonders if anyone else from the caliste tribe is still alive and maybe they saved Breneth from death or the goblins saved Breneth from death. He travels searching for any clues on what could have brought him back from the dead until he finds one thing at the bottom of the ruble covering his home. The crystal of scarcity. Breneth stares at the crystal wondering if this is what could have brought Breneth back. Breneth wanting to test this theory stabs the heart and falls over dying. As Breneth's vision starts fading out he sees the crystal starting seeding strands of light toward him before he fades to black. Only moments later he is alive and laying right where he was when he died.
Previous Versions
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11/8/2026 4:42:48 AM
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Coming Soon
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