Top Heavy. The Artillerist has Disadvantage on Acrobatics Checks and Dexterity Saving Throws.
Artillery Expert. Thanks to extensive practice with the guns and artillery, the Artillerist gains the following benefits: They ignore the loading quality of Guns with which they are proficient. Being within 5 feet of a hostile creature doesn’t impose disadvantage on their ranged attack rolls.
Multiattack. The artillerist makes three attacks: one with its Hand Mortar and two with its Palm Pistols.
Hand Mortar. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 12 (2D8+3) fire damage.
Palm Pistol. Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 6 (1D8+3) piercing damage.
Description
The Artillerist Goblin is an usual member of any band of Goblins. They wear an "Artillery Suit" made up of a metal can-like base, covered in dozens of long ranged weapons. only the intelligent and strong Goblins are able to operate the suit correctly.
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