Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (Plate Armor)
Hit Points 42 (7d6)
Speed 15 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
8 (-1)
CHA
8 (-1)
Skills Investigation +5
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Top Heavy. The Artillerist has Disadvantage on Acrobatics Checks and Dexterity Saving Throws.

Artillery Expert. Thanks to extensive practice with the guns and artillery, the Artillerist gains the following benefits: They ignore the loading quality of Guns with which they are proficient. Being within 5 feet of a hostile creature doesn’t impose disadvantage on their ranged attack rolls. 

Actions

Multiattack. The artillerist makes three attacks: one with its Hand Mortar and two with its Palm Pistols.

Hand Mortar.  Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 12 (2D8+3) fire damage.

Palm Pistol. Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 6 (1D8+3) piercing damage. 

 

Description

The Artillerist Goblin is an usual member of any band of Goblins. They wear an "Artillery Suit" made up of a metal can-like base, covered in dozens of long ranged weapons. only the intelligent and strong Goblins are able to operate the suit correctly. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Trevor_Portsteel

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