Huge swarm of Huge giants, Chaotic Evil
Armor Class 16 (Bone Armor)
Hit Points 134 (12d12 + 50)
Speed 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +9
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Unknown Inferred, Passive Perception 12
Languages Common, Infernal Common, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Inferred  Vision. This creature is mostly blind, aside from two small black eyes that can sense heat. This can see through thin wooden or cloth walls.

Shadow Meld. When in complete darkness, this creature is indistinguishable from a rock or standing statue.

 

Actions

Multiattack. The giant makes two cleaver attacks.

Cleaver. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 6) slashing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage.

Bite. Melee Weapon Attack: +9 to hit, one target. Hit: 18 (4d12 + 6) piercing damage. If a creature is lowered to zero hp from a bite attack, they are devoured and killed outright. 

Legendary Actions

 

Slam. (One Actions.)Melee weapon attack: +9 to hit. Move half movement speed into one target creature. DC 14 St. Saving throw or be knocked prone. 

Darkness. (Two Actions.) Cast spell Darkness, on the room. DC 16 WIS (Perception) Check to see through it. Duration is three rounds, Cannot be used again till out of/ next combat. 

Description

This creature was once a hill giant. once. Given in to hunger and insanity, it has been transformed into a monstrosity. The fat and body of a hill giant, its blood has turned black and its cheeks ripped in half to reveal a gaping maw of pin like teeth. Its black eyes that can see heat of others through some walls.. Reveal all of its humanity and sense of self have left. Clad in bone armor, and make-shift cleavers.. 4-6 tons of flash and black ooze blood is a terrifying sight. 

Lair and Lair Actions

Bone Rattle. Bones, From the ceiling, ground, and walls rattle with an unbearable volume. All creatures (Not self) Make a WIS Saving throw, DC 14 or be frightened. 

Paralyzing Shriek. The Giant opens it's maw, and lets out an ear splitting and blood curdling scream. Everyone in 300 feet make dc 14 WIS Saving throw or be paralyzed. Can roll to end effect at beginning of their turn.

Its Lair. 

The Aberration's lair is dark, foul, and deep in the dark. With the bones of its prey strung from the ceiling, walls, and pilled on the ground.. It is painfully dark besides the red stained bones along the walls that appear as streaks of white in others vision. The darkness is magical, in its lair. As it has given into darkness and insanity from starvation. 

Monster Tags: abberation

Habitat: HillUnderdark

JoeMama_

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