Small Monstrosity, Unaligned
Armor Class 13 Natural armor
Hit Points 15 (4d6 + 3)
Speed 30 ft., Swim 40 ft. Only in mud
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Cold, Lightning
Damage Resistances Piercing
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The barrosoptor has advantage on an attack roll against a creature if at least one of the barrosoaptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Mud glide. The terraptor can burrow through nonmagical, unworked mud or dirt. While doing so, the terraptor doesn't disturb the material it moves through.

Muddy body. The barrosoraptor's body is covered in and constatntly producing mud. While in muddy or dirt areas, the barroraptor has advantage on stealth checks. If the silicoraptor passes through a non-mud or dirt areas, Wisdom (Survival) checks to track it have advantage.

Actions

Multiattack. The terraptor makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Mud Splash (recharge 6). The barroraptor spits out a 5 feet wide ball of mud in a 20 ft. long straight line. The first creature in the path of the ball must succeed on a STR save (DC 10) or be restrained for 1 minute. Each turn, the creature can retry the save to end the condition on them.

Reactions

Opportunist. As a reaction, when the barroraptor is within 5 ft of a creature who suceeded a STR save against the Mud Splash of another barroraptor, it can make a Mud Splash attack itself. It can't take this reaction if the Mud Splash isn't recharged when the conditions are met.

Monster Tags: DinosaurElemental

Habitat: CoastalDesert

ExtraVirgo

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