Indomitable (2/Day). Fiona rerolls a failed saving throw.
Combat Superiority (4/Day). (Recharge on short Rest) When Fiona hits with a weapon attack, the battle master can choose one of the following effects to add to the attack:
- Push. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the battle master.
- Trip. The target must succeed on a DC 16 Dexterity saving throw or be knocked prone.
- Opening Strike. When Fiona hits a creature with a weapon attack for the first time in combat, she exposes a weakness in its defense. Attack rolls made against that creature by one of Fiona’s allies before the start of Fiona’s next turn has advantage.
- Crushing Tempo. When Fiona hits the same creature with both of her attacks on her turn, she can expend a use of Combat Superiority to force it to make a DC 16 Constitution saving throw. On a failure, its speed is halved and it can't take reactions until the start of Fiona’s next turn.
- Drive Them Back. When Fiona hits a creature with a melee weapon attack, one ally Fiona can see within 30 feet can immediately move up to 10 feet without provoking opportunity attacks from the target.
- Call the Shot. When Fiona hits with a weapon attack, she marks the target until the start of her next turn. The first ally other than Fiona to hit the marked target with a ranged attack deals an additional 1d8 damage of the weapon’s type.
Multiattack. Fiona makes two Greatsword or Shortbow attacks. She can replace both of those attacks with a use of Seize the Opening.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.
Seize the Opening (Recharge 5–6).
Fiona makes one Greatsword attack. On a hit, Fiona chooses up to two allies within 30 feet. Each chosen ally can immediately use its reaction to move up to half its speed toward the target and make one weapon attack if the target comes within its reach or range.
Second Wind (Recharges after a Short or Long Rest). Fiona regains 20 hit points.
Tactical Reversal (Recharge 6). When Fiona or an ally within 30 feet is surrounded by two or more hostile creatures, Fiona immediately chooses up to three allies, including herself, within 30 feet.
Each chosen creature can move up to half its speed without provoking opportunity attacks. Fiona can then make one Greatsword attack against a creature within her reach if she did not move.
Tactical Intercept (2/Day). When a creature Fiona can see within 15 feet is hit by an attack, Fiona moves up to half her speed toward that creature without provoking opportunity attacks.
If Fiona ends this movement within 5 feet of the creature, she becomes the target of the attack instead.
Previous Versions
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11/10/2026 4:51:17 PM
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Coming Soon
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