| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 16 | +3 | +3 |
| CON | 19 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +5 |
| CHA | 16 | +3 | +3 |
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain. Melee Attack Roll: +9, reach 10 ft. Hit: 15 (3d6 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15) from one of two chains, and it has the Restrained condition until the grapple ends.
Chain Slam. Constitution Saving Throw: DC 17, each creature Grappled by the devil. Failure: 15 (3d6 + 5) Bludgeoning damage, and the target has the Stunned condition until the start of the devil’s next turn. Success: Half damage only.
Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 16, one creature the devil can see within 60 feet. Failure: 11 (2d6 + 4) Fire damage, and the target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success, at which point the chain disappears. A creature restrained in this way takes 11 (2d6 + 4) Fire damage at the start of each of the devil's turns. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.
Whirling Chains (Recharge 6). The devil moves up to its Speed without provoking Opportunity Attacks. Each creature within 15 feet of it during its movement is targeted once by the following effect. Dexterity Saving Throw: DC 17. Failure: 26 (6d6 + 5) Slashing damage. The devil can't use this feature if it has a creature grappled by any of its chains.
Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response— Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.
Description
A chain devil inquisitor is an ascended kyton chosen from those who perfected the art of extracting information through insight, torture, manipulation, and intimidation. Archdevils send these elite tormentors to break the minds of valuable captives whose secrets must be revealed, relying on their arcane talents and mastery of suffering to uncover truth.
Cold and methodical, a chain devil inquisitor studies its victims with calculated detachment, adjusting every moment of pain to dissolve resistance. It wields its living chains with surgical precision, using them as tools of coercion as much as weapons, and stops only when every secret has been forced into the open.
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