Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 35 (5d10 + 8)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5
Damage Resistances Bludgeoning from non magical attacks
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The Bronzehead Ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Siege Monster. The Bronzehead Ram deals double damage to objects and structures.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Description

This larger than normal Ram possesses shiny bronze horns that glimmer in the sun, in the mating months, the sound of clashing Male Bronzehead Ram's can be heard across mountain vales, and is reminiscent of a Blacksmith hitting an anvil.

The rams can be found chewing on rocks, ores and mineral deposits, such materials precipitate in the skull in the form of actual metal, they do not stop growing until death and the older the ram the heavier the skull.
As the ram ages and battles, the skin on the ram's forehead stops healing and growing back, showing the bronze colour metallic skull underneath.

Some Bronzehead Rams have been tamed by brave adventurers, but the stubborn and volatile nature of the Ram makes this both a difficult and perilous endeavour.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

Shellshockpt

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