Large Giant, Chaotic Evil
Armor Class 18 (plate)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Led to the Fight. Most ogres aren’t smart enough to figure out how to fight in anything resembling martial cohesion, but sometimes, martially inclined evil races and powerful, ambitious villains will recognize the potential uses of ogres if simply given a bit of direction. The ogre can’t put on its complicated plate armor on its own, but other minions in the army can handle that for it, and with only a few basic lessons on simple sword strikes, suddenly the normally ineffectual ogre is turned into an extremely effective fighting unit with relatively little effort.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2020 7:46:29 PM
195
16
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