Tiny Elemental (Fire), Any Evil Alignment
AC 10 Natural armor    Initiative +0 (10)
HP 2 (1d4)
Speed 25 ft.
Mod Save
STR 8 −1 −1
DEX 15 +2 +4
CON 10 +0 +0
Mod Save
INT 7 −2 −2
WIS 6 −2 −2
CHA 1 −5 −5
Senses Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Fire Absorption. Whenever the Cinderling is subjected to Fire damage, it takes no damage and instead gains a number of Tempoary Hit Points equal to the Fire damage dealt.

Supernova. When this creatures dies it will use the Explode Action. Creatures in the radius now have Advantage on the Saving throw.

Sacrifice. Creatures has a tendencie to use the Explode action after 1 turn

Actions

Bash. Melee Attack Roll: +6 reach 10ft Hit: 3 (1d4) fire damage and 1 (1d2) Bludgeoning Damage.

Explode. Melee Attack Roll: Creature Explodes in a 5 ft radius. Any creature in this Radius has to make a 13 DEX Saving throw to take Half damage. If Failure, Creature takes 4 (1d8) Fire Damage and gets 15 ft pushed away.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2026 10:07:17 PM
0
1
1
Coming Soon
Merry08

Comments

Posts Quoted:
Reply
Clear All Quotes