AC
10
Natural armor
Initiative
+0 (10)
HP
2
(1d4)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Immunities
Fire; Blinded, Charmed, Exhaustion, Grappled, Paralyzed, Unconscious
Senses
Passive Perception 9
Languages
None
CR
1/8 (XP 25; PB +2)
Traits
Fire Absorption. Whenever the Cinderling is subjected to Fire damage, it takes no damage and instead gains a number of Tempoary Hit Points equal to the Fire damage dealt.
Supernova. When this creatures dies it will use the Explode Action. Creatures in the radius now have Advantage on the Saving throw.
Sacrifice. Creatures has a tendencie to use the Explode action after 1 turn
Actions
Bash. Melee Attack Roll: +6 reach 10ft Hit: 3 (1d4) fire damage and 1 (1d2) Bludgeoning Damage.
Explode. Melee Attack Roll: Creature Explodes in a 5 ft radius. Any creature in this Radius has to make a 13 DEX Saving throw to take Half damage. If Failure, Creature takes 4 (1d8) Fire Damage and gets 15 ft pushed away.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/11/2026 10:07:17 PM
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0
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1
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1
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Coming Soon
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