Tiny Undead, Neutral Evil
Armor Class 12
Hit Points 4 (1d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The claw is immune to effects that turn undead.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).

Thornvine. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit: 4 (1d6 + 1) slashing or slashing damage (claw’s choice).

Reactions

Snagging Thorns. When making an attack of opportunity, the Crawling Vine can choose to instead make a check to restrain the target with advantage..

Description

Any casual necromancer can create a crawling claw- these tiny undead severed hands are as common as mice in the lairs of some dark spellcasters. It takes a necrobiologist, however, to fuse plant matter and flesh into a Crawling Vine. The small phalangies of the Claw now support the weight of a gnarled vine coated in thorns. The tiny undead can lash out with this new plant appendage and snare foes as they scuttle about the lair of their creator.

Satrinity

Comments

Posts Quoted:
Reply
Clear All Quotes