Brutal Charge. If the Druid moves 20 feet or more and hits a large or smaller creature with a claw attack, the creature must make a DC 15 strength saving throw or be knocked prone. The Druid can then make a bite attack against the creature as part of its multiattack instead of a second claw attack.
Enhanced Smell: While in bear form, the Druid has advantage on Wisdom (Perception) checks that rely on smell.
Magic Weapons. The Druid’s weapon attacks are considered magical.
Innate Spellcasting. The Druid’s Spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks.) It can innately cast the following spells, requiring no material components:
Constant: Speak with Animals
At will: create bonfire (2d8), dancing lights, druidcraft
1/day each: darkness, faerie fire
Shapeshifter. As an action, the Druid can transform into its bear form, or back into its true humanoid form. In bear form, the Druid’s size becomes large, it gains resistance to bludgeoning, piercing, and slashing damage, gains a climbing speed of 30 feet, and its movement speed increases to 40 feet. However, its AC becomes 11, and it cannot cast spells. The rest of its statistics are the same in each form. Any equipment it is wearing or carrying is also transformed. At the start of its turn, if the Druid’s HP is equal to 30 or less, it must make a DC 20 constitution saving throw, or use its action to transform back into its humanoid form. If it succeeds, it must repeat the saving throw at the start of each of its turns until it fails. It cannot return to its bear form again until its HP equals 31 or higher. It also reverts to its true form if it dies.
Multiattack. The Druid makes two claw attacks.
Claw (Bear Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 11 (2d6 + 4) slashing damage.
Bite (Bear Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 15 (2d10 + 4) piercing damage.
Staff (Druid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.
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