Large Fiend (Demon), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 180 (25d20 + 150)
Speed 60 ft., Fly 120 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
23 (+6)
WIS
26 (+8)
CHA
28 (+9)
Saving Throws WIS +17, CHA +18
Skills Arcana +17, Deception +18, Perception +16, Persuasion +18
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Senses Darkvision 50 ft., Truesight 40 ft., Passive Perception 22
Languages Common, Infernal, Telepathy Infinite Range
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Death Immunity When Asmodeous dies or his health reaches 0 he is banished back to Hell, where he will stay for some time. However he does not die.

Legendary Resistance (3/Day) If Asmodeus fails a saving throw, he can choose to succeed instead. He has advantage on saving throws against all spells and magical effects.

Power Crave Asmodeous must have a creature under its controll at all time, or else he will start to lose his health and power.

 

Actions

Punch Melee Attack +4 to hit, reach 10 ft, one target. Hit (1d6 +3 ) Bludgeoning damage plus (1d4) fire damage.

Rush Melee Attack +5 to hit, reach 5 ft., one target.Hit (1d6 + 5) Bludgeoning damage.

Wind teleport Asmodeous can teleport up to 60ft. Away from his current position as long as it is in sight.

Psychosis Asmodeus, can deal (1d4 + 4) Psychic damage to any creature within 20ft. Of the creature who you influence, or the creature who you influence.

Telepathic communication  Asmodeus is powerful enough to force or influence another being to follow his commands, given that they have a special ring or telepathic item.

Legendary Actions

Soul Consumption Upon dropping a humanoid or creatures health to 0, Asmodeous gains their soul and that soul is automatically transferred to the soul crystal or any object similar to it.

Monster Tags: Devil

SHROOK