Death Immunity When Asmodeous dies or his health reaches 0 he is banished back to Hell, where he will stay for some time. However he does not die.
Legendary Resistance (3/Day) If Asmodeus fails a saving throw, he can choose to succeed instead. He has advantage on saving throws against all spells and magical effects.
Power Crave Asmodeous must have a creature under its controll at all time, or else he will start to lose his health and power.
Punch Melee Attack +4 to hit, reach 10 ft, one target. Hit (1d6 +3 ) Bludgeoning damage plus (1d4) fire damage.
Rush Melee Attack +5 to hit, reach 5 ft., one target.Hit (1d6 + 5) Bludgeoning damage.
Wind teleport Asmodeous can teleport up to 60ft. Away from his current position as long as it is in sight.
Psychosis Asmodeus, can deal (1d4 + 4) Psychic damage to any creature within 20ft. Of the creature who you influence, or the creature who you influence.
Telepathic communication Asmodeus is powerful enough to force or influence another being to follow his commands, given that they have a special ring or telepathic item.
Soul Consumption Upon dropping a humanoid or creatures health to 0, Asmodeous gains their soul and that soul is automatically transferred to the soul crystal or any object similar to it.