Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Fly 60 ft. (Only when wearing the cloaks of the great predator of the sky)
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Auran, Common Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): gust, shocking grasp, magic stone

1st level (4 slots): disguise self, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 3) piercing damage.

Darts. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 3) piercing damage.

Description

These are cultists who follow the great predator of the sky. They believe that one day three great predators, one from the sky, one from the earth and one from the oceans will fight to the death leaving the most powerful predator. These cultists believe that the predator from the sky is the strongest. However there is believed to be a great hunter who will destroy the great predator and the cultists see that their min goal is to stop this great hunter.

Monster Tags: NPC

Habitat: Urban

kenway_the_tabaxi_rogue

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