Huge Fey, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 300 (30d8 + 112)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
24 (+7)
Saving Throws CON +11, INT +12, WIS +10, CHA +14
Skills Arcana +19, Deception +21, Insight +17, Perception +17, Stealth +9
Damage Resistances Cold, Necrotic, Poison
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned
Senses Blindsight 60ft, Darkvision 120 ft., Truesight 30ft, Passive Perception 27
Languages Abyssal, Celestial, Common, Draconic, Infernal, Sylvan, Undercommon
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistances (5/day).

Spell Resistance. Urphania has advantage on all spell based saving throws.

True Fey. Urphania is immune to sleep and charmed.

War Caster. Urphania has advantage on all concentration saves.

Mirage. Urphania's body fades between the feywild and the material plane at all times. Weapon attacks against Urphania have disadvantage. If a weapon attack manages to hit Urphania then this ability is disabled until the beginning of their next turn.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 24) +14. She can innately cast the following spells, requiring no material components:

At will: chill touch, create bonfire, green-flame blade, hideous laughter, identify, ray of sickness, locate object, scying, alter self, control weather

5/day each: shield, hold person, bestow curse, web, faerie fire

3/day each: ice knife (5th level), fireball (5th level), counterspell (5th level), dispel magic (5th level), dominate person, evard's black tentacles, phantasmal killer, dimension door, polymorph, synaptic static, hold person (5th level), lightning bolt (5th level), contact other planes, cone of cold, blight, dominate person, seeming

1/day each: circle of death, finger of death, cloud kill, reverse gravity, eyebite, counterspell (6th level), dispel magic (6th level), conjure fey, maze, planeshift

1/week: Storm of Vengeance

 

Actions

Multiattack. Urphania makes three attacks with her claws.

Claws. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 6) slashing damage plus 7 (1d12) acid damage.

Fey Blast. Ranged Spell Attack: +14 to hit, range 250 ft, 1-4 targets. Hit: 13 (1d10 + 7) force damage. If a target is hit by a beam of fey blast they are knocked backwards 10 ft.

Invisible Passage. Urphania magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Frightening Presence. Urphania's appearance is so horrific that it is repulsive on a supernatural level. Anyone creature who sees Urphania must make a DC 20 wisdom save or become frightened of her for 1 minute. At the end of each of these creature's turns they may retake the save. If a creature succeeds on this saving throw they are immune to Urphania's Frightening Presence for 24 hours.

Dark Delirium (Recharge 5-6). Urphania can plunge a creature it can see within 60ft  of it into an nightmarish landscape. They must make a DC 24 Wisdom save or become frightened or charmed by her for 1 minute or until concentration ends/the effected creature takes damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, Urphania, and the illusion.

Legendary Actions

3/round.

(1 Action) Cantrip. Urphania uses a cantrip.

(2 Actions) Spell. Urphania casts a spell.

(2 Actions) Dark Delirium (Recharge 5-6). Urphania uses her Dark Delirium ability.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2020 3:38:43 PM
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3
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Coming Soon

Monster Tags: Hag

Habitat: Forest

Zireks99

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