Reckless Rage. When the barbarian drops to 60% of its health it goes into a bloodthirsty rage. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The barbarian makes two battleaxe attacks or throw their weighted net.
Berserker Battleaxe (Magic Item). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+ 4) slashing damage. Versatile (1d10). After the net has been thrown, he wields the axe with two hands.
Weighted Net. Ranged Weapon Attack: +6 to hit, ranged 20/60 ft., one Small, Medium, or Large Creature. Hit: The target is restrained until it escapes the net and deals 1d12 bludgeoning damage on hit. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it. These tribal warriors tend to be gifted for the art of combat and use their prowess to take over their tribe and command them.
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