Armor Class
12
leather armor
Hit Points
10
(3d6)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
14
(+2)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
INT +4
Damage Resistances
Psychic
Senses
Passive Perception 14
Languages
any language
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The cultist has following wizard spells prepared:
1st level (3 slots): 1. Pi Sleep: its just sleep with an added effect, that added effect being that after they awake from there slumber they murmur the digits of pi while also taking 1d8 psychic damage every turn because of the immense mental strain that the infinitely long number pi causes. 2. Thunderwave.
Actions
Multi-attack. Make two quarterstaff attacks.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) Bludgeoning damage.
Description
Everyday cultist but have the pi symbol sowed on to the cloak.
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