Medium Swarm of Medium humanoids, Any Lawful Alignment
Armor Class 12 leather armor
Hit Points 10 (3d6)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws INT +4
Damage Resistances Psychic
Senses Passive Perception 14
Languages any language
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting.  Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The cultist has following wizard spells prepared: 

1st level (3 slots): 1. Pi Sleep: its just sleep with an added effect, that added effect being that after they awake from there slumber they murmur the digits of pi while also taking 1d8 psychic damage every turn because of the immense mental strain that the infinitely long number pi causes. 2. Thunderwave.

Actions

Multi-attack. Make two quarterstaff attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) Bludgeoning damage. 

Description

Everyday cultist but have the pi symbol sowed on to the cloak.

OG_Pi_Master

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