Medium Undead, Unaligned
Armor Class 14 Natural Armor
Hit Points 60 (8d8 + 24)
Speed 40 ft., hover
STR
8 (-1)
DEX
19 (+4)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60ft, Passive Perception 15
Languages understands Celestial but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 Incorporeal Movement. The beastwraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Mark Prey (1/Day). As a bonus action, the beastwraith can mark any creature it can see as its prey. The beastwraith has truesight out to 60 feet against its marked prey only, and it inflicts an extra 14 (4d6) damage once per round when it hits with a melee attack against its marked prey. The beastwraith has advantage on Wisdom (Survival) checks made to track its marked prey. The mark ends when the target dies or after 24 hours have passed.

Actions

Spectral Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6+4) necrotic damage.
Chilling Roar (Recharge 5-6). Living creatures within 30 feet of the beastwraith must succeed on a DC 14 Wisdom saving throw or be paralyzed for 1 minute. Targets that fail can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

In the Beastlands, creatures that die outside the natural cycle of predator and prey sometimes rise up as ghostly apparitions known as beastwraiths. These spectral creatures are haunted, tortured remnants of their former selves, bound to the physical world by a consuming need to hunt those responsible for their untimely deaths.
Beastwraiths are rarely afforded such opportunities, but they stalk the wilderness of the planes forever.
   A beastwraith usually appears as a ghostly version of its former self, though emaciated and incorporeal, with a feral glean in their hollow eyes. They never prey on beasts, focusing instead on humanoids above all others.
   Pack of the Damned. Many beastwraiths are drawn to one another, regardless of their original species. In the Beastlands one group called the Pack of the Damned calls out to other lost beast souls, urging them to join in their hunt for justice. They travel all three layers of the Beastlands, moving silently and nearly invisibly, stalking any humanoid they find. The centaurs of the Greenway recognize the signs of their approach and move to avoid them, but over the years many of them have fallen prey to the beastwraiths of the pack.
   Since they are responsible for creating many of the Pack of the Damned, members of the Glorious Conclave are special targets for the horde of beastwraiths. Areas such as Blackstone Lodge are warded against the incursions of such attacks, but many Glorious Conclave hunters know better than to stand and fight against the pack out in the Beastlands.

Kozack2100

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