Medium Humanoid, Lawful Evil
Armor Class 11 Unarmored Defense
Hit Points 30 (6d8 + 1)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +6, WIS +3
Skills Athletics +4, Stealth +2
Damage Resistances Bludgeoning
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the initiate is wearing no armor and wielding no shields, it’s A.C. is 10+ WIS modifier

Actions

Multi attack. The initiate makes two attacks: both with its unarmed jab.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage. 

Crushing Grip. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d6) bludgeoning damage at the end of each turn and the target is considered grappled.

Reactions

Block. The initiate adds 3 to its A.C. against one male attack that would hit.  To do so the initiate must see its attacker.

Description

While the Aobōzu Is only seen in glimpses, and thus is perceived to have many different forms, the actual form of the Aobōzu Is that of a blue skinned monk with a single open eye in the middle of its head.  Aobōzu are often products of an ill trained monk or a monk that has broken their monastery’s vow.  Aobōzu Are commonly found lurking in fields, waiting for wandering children to kidnap and for boisterous men to wrestle with.

Monster Tags: humanoid

Habitat: CoastalGrassland

GildedL

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