Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in the decaying terrain of the Blight.
Incorporeal Movement: The wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Multiattack: The wolf makes 2 attacks; one with its bite and with its claw.
Bite: Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 9 (2d4+4) piercing damage. If the target is a creature. It must succeed on a DC 12 Strength saving throw or be knocked prone.
Claw: Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 6 (1d4+4) slashing damage.
Blinding Miasma ( Recharge 5-6): The wolf exhales a blast of toxic wind in a 15ft cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure a creature becomes blinded. They can remake their saving throw at the end of each of their turns.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Darkness that takes the form of a wolf.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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