Medium Swarm of Large beasts, Neutral
Armor Class 14
Hit Points 55 (55d8)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses Darkvision 60, Passive Perception 4
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in the decaying terrain of the Blight.

Incorporeal Movement: The wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5ft of the creature and the ally isn’t incapacitated.

Actions

Multiattack: The wolf makes 2 attacks; one with its bite and with its claw.

Bite: Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 9 (2d4+4) piercing damage. If the target is a creature. It must succeed on a DC 12 Strength saving throw or be knocked prone.

Claw: Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 6 (1d4+4) slashing damage.

Blinding Miasma ( Recharge 5-6): The wolf exhales a blast of toxic wind in a 15ft cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure a creature becomes blinded. They can remake their saving throw at the end of each of their turns.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Darkness that takes the form of a wolf.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Darius_Argent

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