Medium Undead, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 100 (10d12 + 30)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
10 (+0)
Saving Throws DEX +6
Skills Stealth +1
Damage Vulnerabilities Radiant
Damage Immunities Poison
Senses Blindsight 60ft, Passive Perception 15
Languages Knows languages known in life but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Botanical Skin. While the creature remains motionless, it is indistinguishable from a tangle of vines. 

Overgrowth. A 30ft radius around the undead is difficult terrain caused by overgrown vines and thick underbrush.

Undead Fortitude. If damage reduces the undead to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Multiattack. The undead may make 2 attacks per turn.

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grapled (escape DC 13). Until this grapple ends, the target is restrained, and the undead can’t constrict another target. Any breathing creature may only breathe  5 rounds (30 seconds) in this condition before falling unconscious from suffocation.

Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. Each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success. 

Vines. Ranged Attack: +6 to hit, range 40ft, one target. Hit: 9 (2d6+4) bludgeoning damage. If the target is size Medium or smaller, it is pulled 10 ft and is grappled (escape DC15) if the undead is not already grappling a creature.

Slash. Melee Weapon Attack: +8 to hit, range 5ft, one target grappled by the undead. Hit: 18 (3d8+4) slashing damage and 4 (1d6) poison damage.  

 

Legendary Actions

Regrowth. As a reaction, the undead can regrow any missing limbs or may mutate to grow additional ones. 1 per round, maximum of 3 additional limbs. Each additionally grown limb beyond two arms and two legs the creature grows will get an additional attack. Regrown limbs do not add attacks. 

Description

Conjured by the mutated use of both druidic fey magic and necromancy, these are reanimated corpses with vines for muscles and tendons so they can run and grow.  Each one is slightly mutated and differs in the poisonous or thorny plant life that covers a corpse or several corpses.

Monster Tags: undeadplantfey

Habitat: ForestSwamp

lilredhead3

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